

Hey there!
I'm Lexi Höhe!
(pronounced like Chips Ahoy but without the Chips and the A-)
I've been molding stories and characters my entire life and now I'm ready to squish around whatever narrative clay a studio may have for me to squish professionally!
I'd love to tackle an animated project with a great team! I'm an enthusiastic and positive person who loves working with an equally energetic team. I work well under pressure and I always strive to meet expectations.
When art making starts to make my eyes melt, you can find me rockhounding or sewing.
For work inquiries, email me

RESUMÉ
WORK EXPERIENCE
MCAD UELO Mentor - MCAD
Remote
March 2024 - September 2024
Character Designer, Concept Artist -
"Extinct Island" Pitch by Nick Onufrak
Los Angeles, CA
November 2023 - December 2023
Art Lead - BSU 2022 Senior Film
(Add. roles: Asset Manager, Compositor, Director)
Muncie, IN
November 2021 - July 2022
Art Lead - D&D: Xallital the Devouring Desert
(Add. roles: Illustrator, Game Designer)
Muncie, IN & Moab, UT
January 2021 - May 2022
Animation & Design Intern - FERN
Atlanta, GA
June 2021 - September 2021
EDUCATION
Schoolism
December 2022 - Present
Women in Animation - Mentorship
Fall 2022 - June 2023
Ball State University
Bachelor of Fine Arts
SKILLS
General Software
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Google Suite
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Microsoft Office
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Apple/Windows UI &
Operating Systems
Specialized Software
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Adobe Photoshop
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Adobe After Effects
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Adobe Illustrator
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Adobe Premiere
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Procreate
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Maya
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ToonBoom
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Shotgun
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Shotgrid
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Blender
Specialized Skills
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Prop Design
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Character Design
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Background Paint
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2D Animation
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Puppet Animation
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Color Design
Soft Skills
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Asset Management
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Organization
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Adaptability
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Problem-Solving
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Delegation
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Enthusiasm
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Mediation
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Communication
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Time Management
