

Hey there!
I'm Lexi Höhe!
(pronounced like Chips Ahoy but without the Chips and the A-)
​
I've been molding stories and characters my entire life and now I'm ready to squish around whatever narrative clay a studio may have for me to squish professionally!
I'd love to tackle an animated project with a great team! I'm an enthusiastic and positive person who loves working with an equally energetic team. I work well under pressure and I always strive to meet expectations.
​
When art making starts to make my eyes melt, you can find me rockhounding or sewing.
For work inquiries, email me

RESUMÉ
WORK EXPERIENCE
MCAD UELO Mentor - MCAD
Remote
March 2024 - September 2024
​
Character Designer, Concept Artist -
"Extinct Island" Pitch by Nick Onufrak
Los Angeles, CA
November 2023 - December 2023
​
Art Lead - BSU 2022 Senior Film
(Add. roles: Asset Manager, Compositor, Director)
Muncie, IN
November 2021 - July 2022
Art Lead - D&D: Xallital the Devouring Desert
(Add. roles: Illustrator, Game Designer)
Muncie, IN & Moab, UT
January 2021 - May 2022
​
Animation & Design Intern - FERN
Atlanta, GA
June 2021 - September 2021
EDUCATION
Schoolism
December 2022 - Present
​
Women in Animation - Mentorship
Fall 2022 - June 2023
​
Ball State University
Bachelor of Fine Arts
SKILLS
General Software
-
Google Suite
-
Microsoft Office
-
Apple/Windows UI &
Operating Systems
​
Specialized Software
-
Adobe Photoshop
-
Adobe After Effects
-
Adobe Illustrator
-
Adobe Premiere
-
Procreate
-
Maya
-
ToonBoom
-
Shotgun
-
Shotgrid
-
Blender
​
Specialized Skills
-
Prop Design
-
Character Design
-
Background Paint
-
2D Animation
-
Puppet Animation
-
Color Design
​
Soft Skills
-
Asset Management
-
Organization
-
Adaptability
-
Problem-Solving
-
Delegation
-
Enthusiasm
-
Mediation
-
Communication
-
Time Management





